#include "CbmPixelHitSetDraw.h" #include "CbmPixelHit.h" // for CbmPixelHit #include // for LOG, Logger #include // for ClassImp #include // for TVector3 CbmPixelHitSetDraw::CbmPixelHitSetDraw() { } CbmPixelHitSetDraw::~CbmPixelHitSetDraw() { } TVector3 CbmPixelHitSetDraw::GetVector(TObject* obj) { CbmPixelHit* p = (CbmPixelHit*)obj; LOG(debug) << "-I- CbmPixelHitSetDraw::GetVector: " << p->GetX() << " " << p->GetY() << " " << p->GetZ(); return TVector3(p->GetX(), p->GetY(), p->GetZ()); } ClassImp(CbmPixelHitSetDraw)