// ------------------------------------------------------------------------- // ----- R3BLandPoint source file ----- // ------------------------------------------------------------------------- #include "R3BLandFirstHits.h" #include using std::cout; using std::endl; using std::flush; // ----- Default constructor ------------------------------------------- R3BLandFirstHits::R3BLandFirstHits() { fx0 = fy0 = fz0 = fT0 = fx1 = fy1 = fz1 = fT1 = fx2 = fy2 = fz2 = fT2 = fx3 = fy3 = fz3 = fT3= fx4 = fy4 = fz4 = fT4 = fx5 = fy5 = fz5 = fT5 = 0.; } R3BLandFirstHits::R3BLandFirstHits(Double_t x0, Double_t y0, Double_t z0, Double_t T0, Double_t x1, Double_t y1, Double_t z1, Double_t T1, Double_t x2, Double_t y2, Double_t z2, Double_t T2, Double_t x3, Double_t y3, Double_t z3, Double_t T3, Double_t x4, Double_t y4, Double_t z4, Double_t T4, Double_t x5, Double_t y5, Double_t z5, Double_t T5){ fx0 = x0; fy0 = y0; fz0 = z0; fT0 = T0; fx1 = x1; fy1 = y1; fz1 = z1; fT1 = T1; fx2 = x2; fy2 = y2; fz2 = z2; fT2 = T2; fx3 = x3; fy3 = y3; fz3 = z3; fT3 = T3; fx4 = x4; fy4 = y4; fz4 = z4; fT4 = T4; fx5 = x5; fy5 = y5; fz5 = z5; fT5 = T5; } // ----- Destructor ---------------------------------------------------- R3BLandFirstHits::~R3BLandFirstHits() { } // ----- Public method Print ------------------------------------------- void R3BLandFirstHits::Print(const Option_t* opt) const { cout << "-I- R3BLandFirstHits: " << endl; cout << "x0: " << fx0 << " y0: " << fy0 << " z0: " << fz0<< " T0: " << fT0 << endl; cout << "x1: " << fx1 << " y1: " << fy1 << " z1: " << fz1<< " T1: " << fT1 << endl; cout << "x2: " << fx2 << " y2: " << fy2 << " z2: " << fz2<< " T2: " << fT2 << endl; cout << "x3: " << fx3 << " y3: " << fy3 << " z3: " << fz3<< " T3: " << fT3 << endl; cout << "x4: " << fx4 << " y4: " << fy4 << " z4: " << fz4<< " T4: " << fT4 << endl; cout << "x5: " << fx5 << " y5: " << fy5 << " z5: " << fz5<< " T5: " << fT5 << endl; } // ------------------------------------------------------------------------- ClassImp(R3BLandFirstHits)