#ifndef _InputDataArray_h #define _InputDataArray_h #include "L1AlgoInputSettings.h" #include "L1AlgoInputData.h" struct InputDataArray{ InputDataArray():fSettings(0),fInput(0){}; ~InputDataArray() { if(fInput) delete [] fInput; if(fSettings) delete fSettings; } L1AlgoInputSettings *fSettings; L1AlgoInputData *fInput; } _fvecalignment; #endif // #ifndef _InputDataArray_h