#include "CbmSttPoint.h" #include "CbmSttHit.h" #include "TVector3.h" //___________________________________________________________________ // // CbmSttHit // // Class for description of the hit in the STT // // ------------------------------------------------------------------ CbmSttHit::CbmSttHit() { // Default constructor } // ------------------------------------------------------------------ // ------------------------------------------------------------------ /* CbmTrdHit::CbmTrdHit(Int_t detID, TVector3& pos, TVector3& dpos, Int_t index, Int_t planeID, Double_t eLossTR, Double_t eLossdEdx, Double_t eLoss) : CbmHit(detID, pos, dpos, index) { // Standard constructor fPlaneID = planeID; fELossTR = eLossTR; fELossdEdx = eLossdEdx; fELoss = eLoss; } */ // ------------------------------------------------------------------ // ------------------------------------------------------------------ CbmSttHit::CbmSttHit(Int_t detID, TVector3& pos, TVector3& dpos, Int_t index, CbmSttPoint *point) : CbmTrkHit(detID, pos, dpos, 0., index) { // Standard constructor fPlaneID = point->GetLayerNo() + (point->GetStationNo() - 1) * 6; fTube = fSegment = 0; fChamber = point->GetChamberNo(); fAlong = 0.; } // ------------------------------------------------------------------ // ------------------------------------------------------------------ CbmSttHit::~CbmSttHit() { // Destructor } // ------------------------------------------------------------------ ClassImp(CbmSttHit)