#include "CbmMuchSector.h" #include "CbmMuchPad.h" // ----- Default constructor ------------------------------------------- CbmMuchSector::CbmMuchSector() : TObject(), fDetectorId(0), fSectorId(0), fNChannels(0), fPads() { } // ------------------------------------------------------------------------- // ----- Standard constructor -------------------------------------------- CbmMuchSector::CbmMuchSector(Int_t detId, Int_t secId, Int_t nChannels) : TObject(), fDetectorId(detId), fSectorId(secId), fNChannels(nChannels), fPads() { // fPads.resize(nChannels); } // ------------------------------------------------------------------------- //// ------------------------------------------------------------------------- //void CbmMuchSector::DrawPads(){ // for(Int_t iChannel = 0; iChannel < fNChannels; iChannel++){ // CbmMuchPad* pad = fPads[iChannel]; //// pad->Draw("f"); //// pad->Draw(); // } //} //// ------------------------------------------------------------------------- ClassImp(CbmMuchSector)