#ifndef LIT_F32VEC4P4_H #define LIT_F32VEC4P4_H #include #include #include "xmmintrin.h" #include "vec_arithmetic.h" /********************************** * * Vector of four single floats * **********************************/ //#pragma pack(push,16)/* Must ensure class & union 16-B aligned */ //typedef __m128 VectorFloat __attribute__ ((aligned(16))); const union { float f; int i; } __f_one = {(float)1.}; const union { int i[4]; __m128 m; } __f32vec4_abs_mask_cheat = {{0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}, __f32vec4_sgn_mask_cheat = {{static_cast(0x80000000), static_cast(0x80000000), static_cast(0x80000000), static_cast(0x80000000)}}, __f32vec4_zero_cheat = {{ 0, 0, 0, 0}}, __f32vec4_one_cheat = {{__f_one.i , __f_one.i , __f_one.i , __f_one.i }}, __f32vec4_true_cheat = {{static_cast(0xFFFFFFFF), static_cast(0xFFFFFFFF), static_cast(0xFFFFFFFF), static_cast(0xFFFFFFFF)}}, __f32vec4_false_cheat = {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}; #define _f32vec4_abs_mask ((F32vec4)__f32vec4_abs_mask_cheat.m) #define _f32vec4_sgn_mask ((F32vec4)__f32vec4_sgn_mask_cheat.m) #define _f32vec4_zero ((F32vec4)__f32vec4_zero_cheat.m) #define _f32vec4_one ((F32vec4)__f32vec4_one_cheat.m) #define _f32vec4_true ((F32vec4)__f32vec4_true_cheat.m) #define _f32vec4_false ((F32vec4)__f32vec4_false_cheat.m) class F32vec4 { public: __m128 v; float& operator[]( int i ) { return ((float*)&v)[i]; } float operator[]( int i ) const { return ((float*)&v)[i]; } F32vec4( ) : v(_mm_set_ps1(0)) {} F32vec4( const __m128& a ) : v(a) {} F32vec4( const float& a ) : v(_mm_set_ps1(a)) {} F32vec4( const float& f0, const float& f1, const float& f2, const float& f3 ) : v(_mm_set_ps(f3,f2,f1,f0)) {} /* Conversion function */ operator __m128() const { return v; } /* Convert to __m128 */ /* Arithmetic Operators */ friend F32vec4 operator +(const F32vec4& a, const F32vec4& b) { return _mm_add_ps(a,b); } friend F32vec4 operator -(const F32vec4& a, const F32vec4& b) { return _mm_sub_ps(a,b); } friend F32vec4 operator *(const F32vec4& a, const F32vec4& b) { return _mm_mul_ps(a,b); } friend F32vec4 operator /(const F32vec4& a, const F32vec4& b) { return _mm_div_ps(a,b); } /* Functions */ friend F32vec4 min( const F32vec4& a, const F32vec4& b ) { return _mm_min_ps(a, b); } friend F32vec4 max( const F32vec4& a, const F32vec4& b ) { return _mm_max_ps(a, b); } /* Square Root */ friend F32vec4 sqrt ( const F32vec4& a ) { return _mm_sqrt_ps (a); } /* Reciprocal( inverse) Square Root */ friend F32vec4 rsqrt( const F32vec4& a ) { return _mm_rsqrt_ps(a); } /* Reciprocal (inversion) */ friend F32vec4 rcp ( const F32vec4& a ) { return _mm_rcp_ps (a); } //friend F32vec4 rcp ( const F32vec4 &a ){ return 1./a; } /* Absolute value */ friend F32vec4 fabs(const F32vec4& a) { return _mm_and_ps(a, _f32vec4_abs_mask); } /* Sign */ friend F32vec4 sgn(const F32vec4& a) { return _mm_or_ps(_mm_and_ps(a, _f32vec4_sgn_mask),_f32vec4_one); } friend F32vec4 asgnb(const F32vec4& a, const F32vec4& b ) { return _mm_or_ps(_mm_and_ps(b, _f32vec4_sgn_mask),a); } /* Logical */ friend F32vec4 operator&( const F32vec4& a, const F32vec4& b ) { // mask returned return _mm_and_ps(a, b); } friend F32vec4 operator|( const F32vec4& a, const F32vec4& b ) { // mask returned return _mm_or_ps(a, b); } friend F32vec4 operator^( const F32vec4& a, const F32vec4& b ) { // mask returned return _mm_xor_ps(a, b); } friend F32vec4 operator!( const F32vec4& a ) { // mask returned return _mm_xor_ps(a, _f32vec4_true); } //friend F32vec4 operator||( const F32vec4& a, const F32vec4& b ) { // mask returned // return _mm_or_ps(a, b); //} /* Comparison */ friend F32vec4 operator<( const F32vec4& a, const F32vec4& b ) { // mask returned return _mm_cmplt_ps(a, b); } /* Non intrinsic functions */ #define _f1(A,F) F32vec4( F(A[0]), F(A[1]), F(A[2]), F(A[3]) ) friend F32vec4 exp( const F32vec4& a ) { return _f1( a, exp ); } friend F32vec4 log( const F32vec4& a ) { return _f1( a, log ); } friend F32vec4 sin( const F32vec4& a ) { return _f1( a, sin ); } friend F32vec4 cos( const F32vec4& a ) { return _f1( a, cos ); } #undef _f1 /* Define all operators for consistensy */ vec_arithmetic(F32vec4,float); friend std::ostream& operator<<(std::ostream& strm, const F32vec4& a ) { strm<>(std::istream& strm, F32vec4& a ) { float tmp; strm>>tmp; a = tmp; return strm; } } __attribute__ ((aligned(16))); typedef F32vec4 fvec; typedef float fscal; const int fvecLen = 4; //#define fvec_true _f32vec4_true //#define fvec_false _f32vec4_false #define _fvecalignment __attribute__ ((aligned(16))) #endif