#include "FairHit.h" // ----- Default constructor ------------------------------------------- FairHit::FairHit() : FairTimeStamp(), fDx(0), fDy(0), fDz(0), fRefIndex(-1), fDetectorID(-1), fX(0), fY(0), fZ(0) { } // ------------------------------------------------------------------------- // ----- Standard constructor ------------------------------------------ FairHit::FairHit(Int_t detID, TVector3& pos, TVector3& dpos, Int_t index) :FairTimeStamp(), fDx (dpos.X()), fDy (dpos.Y()), fDz (dpos.Z()), fRefIndex (index), fDetectorID (detID), fX (pos.X()), fY (pos.Y()), fZ (pos.Z()) { } // ------------------------------------------------------------------------- // ----- Destructor ---------------------------------------------------- FairHit::~FairHit() { } // ------------------------------------------------------------------------- ClassImp(FairHit)