#declare my_glass = texture { pigment { rgbf <0.99, 1.0, 0.99, 0.75> } finish { ambient 0.1 diffuse 0.6 reflection .02 specular 1 roughness .001 #if (version<3.1) ior 1.5 #end } } #declare My_Ruby_Glass = texture { my_glass pigment { rgbf <0.9, 0.1, 0.2, 0.5> transmit 0.5} // pigment { transmit 0.2} } #declare My_M_Ruby_Glass = material {texture {Ruby_Glass} interior {Glass_Interior}}