#include "PrtLutNode.h" ClassImp(PrtLutNode) // ----- Default constructor ------------------------------------------- PrtLutNode::PrtLutNode() { fSize = 0; } // ----- Standard constructors ----------------------------------------- PrtLutNode::PrtLutNode(Int_t nodeId) { fDetectorId = nodeId; fSize = 0; } void PrtLutNode::AddEntry(Int_t detectorId, TVector3 dir, Double_t pathid, Int_t nrefl, Double_t time, TVector3 hitpos, TVector3 digipos) { fDetectorId = detectorId; fNodeArray.push_back(dir); fPathIdArray.push_back(pathid); fNRefl.push_back(nrefl); fTimeArray.push_back(time); fHitPos.push_back(hitpos); fDigiPos = digipos; fSize++; }