# Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Use this open statement to create a .prim file suitable for # viewing in DAWN: #/vis/open DAWNFILE # # Use this open statement to create a .heprep file suitable for # viewing in HepRApp: #/vis/open HepRepFile # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointThetaPhi -90. 0. #/vis/viewer/set/viewpointVector 0 1 0.00000001 #/vis/viewer/set/upVector 1 0 0 #top /vis/viewer/set/viewpointThetaPhi -90. 0. /vis/viewer/set/viewpointVector 0 1 0.00000001 /vis/viewer/set/upVector 1 0 0 #mcp /vis/viewer/set/viewpointVector -1 0 0.00000001 /vis/viewer/set/upVector 0 1 0 #/vis/viewer/set/projection orthogonal #/vis/viewer/zoomTo 4.5 #/vis/viewer/set/targetPoint -110 20 -10 cm #/vis/viewer/set/background white # # Specify zoom value: /vis/viewer/zoom 1.5 # # Specify style (surface or wireframe): #/vis/viewer/set/style wireframe # # Draw coordinate axes: /vis/scene/add/axes 0 0 0 1 m #/vis/scene/add/axes 0.4 0 0.15 0.1 m # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth #/vis/modeling/trajectories/create/drawByCharge #/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true #/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/drawByParticleID-0/set opticalphoton yellow /vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 1 0 1 1 /vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByParticleID-0/default/setStepPtsSize 4 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: /vis/viewer/flush /vis/viewer/refresh /vis/geometry/set/forceLineSegmentsPerCircle all 0 100 #export #/vis/open VRML2FILE #/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts false