#include using std::cout; using std::cerr; using std::cin; using std::endl; #include #include "TObject.h" #include "TVector3.h" #include "TRandom.h" #include "Math/Vector3D.h" using ROOT::Math::XYZVector; #include "Math/Point3D.h" using ROOT::Math::XYZPoint; #include "Math/Transform3D.h" using ROOT::Math::Transform3D; #include "Math/RotationX.h" using ROOT::Math::RotationX; #include "Math/RotationY.h" using ROOT::Math::RotationY; #include "Math/RotationZ.h" using ROOT::Math::RotationZ; #include "Math/Rotation3D.h" using ROOT::Math::Rotation3D; #include "PndDrcPhoton.h" #include "PndDrcOptReflAbs.h" #include "PndDrcOptReflNone.h" //---------------------------------------------------------------------- PndDrcOptReflNone* PndDrcOptReflNone::clone() const { return new PndDrcOptReflNone(*this); } //---------------------------------------------------------------------- const Drc::Reflectivity PndDrcOptReflNone::reflectivity(PndDrcPhoton& ph, XYZVector normal) const { return Drc::ReflAbsorbed; }