#include "TObject.h" // Holding information of one hit. class PWO25SimHit : public TObject { private: int fModule; ///< Module number double fE; ///< Energy in module int track_; ///< GTrack ID public: PWO25SimHit() {fModule=-1; fE=0.;}; PWO25SimHit(int module, double energy, int trackId); ~PWO25SimHit(); inline int GetModule() const {return fModule;} inline double GetE() const {return fE;} inline double GetTrackId() const {return track_;} ClassDef(PWO25SimHit,2) };