# Create a library called "libR3BCal" which includes the source files given in # the array . # The extension is already found. Any number of sources could be listed here. Set(SYSTEM_INCLUDE_DIRECTORIES ${SYSTEM_INCLUDE_DIRECTORIES} ${BASE_INCLUDE_DIRECTORIES} ) set(INCLUDE_DIRECTORIES #put here all directories where header files are located ${R3BROOT_SOURCE_DIR}/r3bbase ${R3BROOT_SOURCE_DIR}/passive ${R3BROOT_SOURCE_DIR}/xball ${R3BROOT_SOURCE_DIR}/r3bdata ${R3BROOT_SOURCE_DIR}/r3bdata/xballData ${R3BROOT_SOURCE_DIR}/r3bdata/dchData ${R3BROOT_SOURCE_DIR}/r3bdata/gfiData ${R3BROOT_SOURCE_DIR}/r3bdata/mtofData ${R3BROOT_SOURCE_DIR}/r3bdata/tofData ${R3BROOT_SOURCE_DIR}/r3bdata/landData ${R3BROOT_SOURCE_DIR}/r3bdata/trackerData ) include_directories( ${INCLUDE_DIRECTORIES}) include_directories(SYSTEM ${SYSTEM_INCLUDE_DIRECTORIES}) set(LINK_DIRECTORIES ${ROOT_LIBRARY_DIR} ${FAIRROOT_LIBRARY_DIR} ) link_directories( ${LINK_DIRECTORIES}) set(SRCS #Put here your sourcefiles R3BXBall.cxx R3BGeoXBall.cxx R3BGeoXBallPar.cxx R3BXBallContFact.cxx ) # fill list of header files from list of source files # by exchanging the file extension CHANGE_FILE_EXTENSION(*.cxx *.h HEADERS "${SRCS}") set(LINKDEF XBallLinkDef.h) set(LIBRARY_NAME R3BXBall) set(DEPENDENCIES R3Bbase R3BPassive MCStack R3BData) GENERATE_LIBRARY()