#ifndef TGO4WINCONDPAINTER_H #define TGO4WINCONDPAINTER_H #include "TGo4ConditionPainter.h" class TGo4WinCondView; class TGo4WinCondPainter : public TGo4ConditionPainter { public: TGo4WinCondPainter(); TGo4WinCondPainter(const char* name, const char* title = "Go4 window condition"); virtual ~TGo4WinCondPainter(); /** Display condition with plain root canvas and in go4 viewpanel */ virtual void PaintCondition(Option_t* opt=""); /** Erase condition view */ virtual void UnPaintCondition(Option_t* opt=""); /** pop all components to the front of the pad*/ virtual void DisplayToFront(Option_t* opt=""); private: /** Window marker box. */ TGo4WinCondView* fxBox; ClassDef(TGo4WinCondPainter,6) }; #endif //TGO4WINCONDPAINTER_H